Showing posts with label graphic organiser. Show all posts
Showing posts with label graphic organiser. Show all posts

Tuesday, August 26, 2014

Tech Tips Tuesday

Introducing Aurasma


Put simply, Aurasma is the prettier version of a code reader with augmented reality elements. When you point your device at a trigger image (with Aurasma open), it performs an action that has been determined by the creator of the 'aura'. Unlike the Q code, however, in order to view an aura, the user must first follow the creator of the aura. Aurasma's appeal is in the 'magic' of finding hidden treasures in the world around us.

One of my coworkers has been trying to convince me to look into Aurasma for quite some time, but I just hadn't found the time. However, on a sick day recently I decided to give it a go, and was excited by the possibilities. It took a good day to get my head around both the Aurasma App and Aurasma Studio, but from that I developed a plan to implement the technology initially in Maths rotations, with further plans for Literacy later in the year. Initially I am working to create resources for students to access, but as we progress I would like to provide ways for students to create their own auras.

Basic terminology
Trigger - the image that Aurasma recognises which then triggers an action.
Overlay - the action that takes place when triggered. This could be an image, video or website.
Aura - the combined trigger with overlay, which someone can experience.
Channel - a collection of auras. This may be public, for others to find through search, or private.


Possible application

Maths

  • pop up questions for items in a grocery store catalogue. This can allow for opportunities to differentiate.
  • video teacher explanation for Maths questions posted around the room - to be used for self-checking
  • pretend notes and coins with information about that denomination, and or questions relating to it.
  • students create their own word problem to go with a number sentence and demonstrate how to solve it. Other students can then view these.
  • students order images by their perceived capacity and then scan the image to see a video of the measurement to check their estimation. Groups could be responsible for photographing and recording the measurement of one container.
  • posters of shapes or solids with a video of students labelling the parts and describing the features. These could be displayed in room.
  • students print graphs of collected data and attach an overlay explaining their findings. To extend, there could be a pop-up questionnaire for people to share their opinions.
Literacy
  • Book reviews which are displayed when the cover is used as trigger image.
  • Students reading a short story aloud when the cover is used as trigger.
  • Comprehension questions which pop up on some pages when students are reading. Students can record their thoughts to a group wall using Padlet when they tap on a specified area of the page. (Need Aurasma studio for this idea.)
  • Book Study - students could add graphic organisers (eg. story map, sociogram, Venn Diagrams) to the texts they are reading and make book marks to show other readers which pages the Aurasma links are on.
  • Character profiles could be linked to the cover or pages of a text.
Other
  • use artwork as a trigger image and a student explanation as the overlay
  • include Aurasma items in newsletters or classroom reflections
Some Concerns
As always, the technology provides a fun way to engage in learning, but needs to be monitored to ensure that quality work is still produced and a high level of accountability is maintained. Any use of technology is costly in terms of time and effort, particularly when learning something new. Some of the difficulties I have found so far:
  • Aurasma Studio and the Aurasma App offer different options in terms of setting up channels and adding overlays. Once you know how they both work you can make decisions to use the one most practical for the situation.
  • There is a time delay between the creation of an aura and its availability to other users. Therefore, you may not be able to create and view items in the one lesson period.
  • It may take a little time for students to find and follow you the first time.

Friday, June 6, 2014

Friday Fun

Here I am, trying again to keep the Friday Fun posts happening. I think the trick is to write it as we work through the week. A little each night is much more manageable than a big chunk at the end of the week when I would really prefer to be relaxing with my husband, enjoying take-away Indian food and a glass of Shiraz!

Our Inquiry
As well as continuing our work on reconciliation this week, we have jumped further back in time to learn about Indigenous Australian lifestyle prior to European settlement.

On Monday and Tuesday I worked with each group on their reconciliation plan and helped them to do some fine-tuning. One great thing about using the Explain Everything app, was that it was fairly easy to edit and make adjustments - changing pictures which perhaps weren't as effective, re-wording phrases where inaccurate information was being shared.

Through the students' work I was able to see some common misunderstandings and correct these during class discussion. Some things that needed clarifying were: that the stolen generations were taken long ago and are now parents and grandparents, and that Indigenous Australians don't want our pity - but rather our acknowledgement of the past and a commitment to an improved future together. On the weekend I had found out about an Aboriginal health service in our local area, so we have tailored our fundraising proposal to that end.

In the afternoons we watched the "before time" episodes of My Place Series 2. Students took notes on the first day, recording facts and questions under the headings - "The video showed" and "It made me wonder". Part way through viewing, we paused the video for students to discuss what they had seen and wondered so far. We encouraged students to think about Aboriginal lifestyle prior to European settlement (food, clothing, shelter, customs, environment) rather than focus on the plot of the story. Students then worked in teams of four to create a mind map with the Inspiration iPad app. The My Place Website is a great follow on from the videos.

Here is a picture of my mind map:

As part of our 30 Days of Drawing project (not consecutive days for us - more like one a week!) students took the statements about the connection to the land from Idjhil by Helen Bell and illustrated what one of the statements meant to them. The quality of student images was very impressive.

We also discussed the central idea of our inquiry unit: Indigenous cultures change over time. We thought of other words that could be used in place of the words in this idea. Students then used Socrative on the iPads to log how they would phrase the inquiry in their own words.
This was a quick and easy way to compile our ideas in one document, print and display. It was my second time with Socrative after a miserable failure last time. This time we ensured we were all connected to the internet before starting the app.

Maths
In our Maths lessons at the start of the week, we worked on the four times tables. We looked at the strategy "double, double again" and students practised applying this method. We practised with the Tables Toons on Mathletics along with a dice rolling game and a card game.

For the dice game, students simply rolled the dice and multiplied by 4 (doubling, doubling again if they couldn't recall the answer immediately).

For the card game, they played in pairs with a standard deck of cards (K, Q, J = 10, A=1, Jokers removed). The first student shuffled the cards and fanned them out for the second student to select one. The second student multiplied the number by 4 and gave the answer. The first student then tried to work out the card number by dividing by 4. This game helps students to see the connection between multiplication and division and assists with recall of facts.

I encouraged students to use these games at home to practise their tables.

Students also explored fractions using resources on Scootle, as well as iPads. In one of our sessions they used Notability to compare fraction sizes. In another session they worked with fractions of a group and used Explain Everything to record their thinking. These lessons will be explained in greater detail for Tech Tips in upcoming weeks.

Literacy
Students have been working on stories that they planned and began writing earlier in the term. We are trying to see these through to publication as books to put on our shelves. It is taking quite some time for students to complete the whole process, and we have had many interruptions.

We also read some Dreaming stories and students used post-it notes to jot down their thoughts on the following questions:
What are Dreaming stories?
What are their features and purpose?
Who is the audience?
We discussed these ideas and they were compiled into one document.


We've had another great week, full of new learning and challenges. Next week we head off on our school camp - hoping for warm weather and no rain!

Sunday, April 21, 2013

If...Then...And...

I first got the idea for this graphic organiser a few of years ago, but I don't remember where the inspiration came from or whether it was purely my own creation! It's a simple way of illustrating the connection between one mathematical fact and another. I use it frequently in my maths lessons to explore these relationships. I have developed three different formats to support students with their brainstorming. All three formats are available through my Teachers Pay Teachers store. A demonstration of how to use them is embedded below.

Tuesday, February 17, 2009

Tech Tips Tuesday

This Week's Tip: Using Technology for Thinking and Planning.
According to the new curriculum framework in my state, students need to be provided with opportunities to recognise ICT as a creative tool for recording their planning, thinking and learning. This is one area of ICT that I seem to have neglected so far in my teaching. Because of this, it is an area that I have been looking into a little more in recent weeks.

Kidspiration
I have been using Kidspiration with my class to create graphic organisers to structure our thinking. Last week we used it to brainstorm writing ideas for a book we read as a class. This week we used it to create a cause and effect diagram based on the beginning chapter of Rowan of Rin by Emily Rodda. I am still becoming familiar with this program for myself, so my students are getting to see me problem solve out loud. (Hopefully they are learning from this!) Something I really like about Kidspiration is its flexibility. You create the mind map to suit the information you're trying to map. While it might be nice to have a straight-forward, sequential cause and effect diagram, it may not really suit the situation. Sometimes an idea will have multiple off-shoots that may reconnect further on (as we found with Rowan of Rin). Kidspiration allows for non-conventional thinking and planning.
Unfortunately, Kidspiration is not free and the price gets pretty hefty with multiple licences. The same goes for its older sibling, Inspiration. Recently Webspiration was added to the family for use with online thinking and planning. Webspiration is in its beta phase and is currently being offered free.

I found some other more prescriptive online thinking tools at ReadWriteThink and printable PDF graphic organisers at Tools for Reading Writing & Thinking. For a huge list of other Web 2.0 Graphic Organiser Tools, see Cool Tools For Schools. I look forward to working my way through these tools in the next year.

And now to you. What have you found useful for helping students to "recognise ICT as a creative tool for recording their planning, thinking and learning"?